Uboachan Fangame Project (Solitude)

On May 2009, Uboachan users decided to collaborate and form their own fangame project like 2channel did with Yume 2kki. With a dedicated /p/ - Uboachan Project board, some threads and meetings in IRC, the concept of the game was declared.

Yume Nikki: Solitude, a 0.0X fangame where you play as a guy named Kazenori, who is trapped on a hospital because he got raep he is in a coma or something. There are no concrete plot details (only fanwank or ideas in the /p/ board) due to the game's early cancellation, so any theory is as likely as Kikiyama being you and me. Featuring 7 effects (that are all unlocked from start), a couple of dream worlds to explore, bizarre ear-rapey music and a Mado recolour (to be fair, it was 2009, but even then you had people complaining about this trope), some users initially received it a bit negatively, although people expected updates so they didn't go all out.

Initially led by all aspects of the community, Uboachan quickly lost interest in Solitude after the first release and it became led by 4 or so devs who had their own IRC hangout, with there ultimately being no followup release.

Aftermath & Reputation
Some users look back at Solitude fondly and long for a continuation, while others just view it as a blight to the board's reputation due to it's unfinished and "What NOT to do in a fangame" nature. Some users in tumblr reference Solitude in relation to Uboachan's gamedev capacity, although it is mostly a forgotten tale to most.

There have been many "LET'S MAKE OUR OWN 2KKI!!!!1" threads over the years since then, and they have always been met with discussion, idea guys and ironic shitposting, long winded rants about how Japan does it better, and looming devfags getting scared off.